About project

QuakeIIxp is a multi-platform (windows and linux) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.

Featuries:

  • Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology)
  • Oren-Nayar, Phong, Lambert and Sub-Surface Scattering lighting models
  • Cubemaps and caustic light filters
  • Light coronas
  • Editable GLSL shaders
  • 2d lighting for hud digits and menu tags
  • In-game light editor
  • Advanced decal and particle system (infinity decals and soft particles)
  • Reflection (screen space local reflection) and refraction surfaces
  • Radiosity normal mapping with high resolution lightmaps
  • Postrocessing effects – fxaa 3.11, bloom, depth of field, radial blur, thermal vision, film grain, brightness/contrast/saturation, motion blur, ssao
  • OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux)
  • Playing OGG and WAV music tracks from the hdd
  • Native support for the Reckoning mp and 3zb2 bot. All other addons and mods supported in compatibility mode

Minimum System Requirements:

  • windows xp (deprecated now) or higher, ubuntu 10 or higher
  • 2 core cpu with sse2 1.8ghz
  • 2Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 3.3 compatible 512Mb video card (gf9800gt class)
  • Integrated sound card with openAL drivers

Recommended System Requirements:

  • windows 7 or higher, ubuntu 10 or higher
  • 4 core cpu with sse2 3.4ghz
  • 4Gb system RAM
  • 2Gb on Hdd with The Reckoning mission pack
  • Full openGL 4.5 compatible 2Gb video card
  • Creative X-Fi sound card

How to run Ground Zero or any other mods – mission packs:

  • Install mod
  • Run quake2xp as – quake2xp.exe +set compatibility 1 +set game rogue (or any folder name with mod)

Crush? How to create log file:

  • quake2xp.exe +set developer 1 +set logfile 2
  • Find qconsole.log in baseq2 folder
    Be sure to read – The original game has long been tested and works without problems. Departures game glitches shaders except ssao – it is a problem with your computer, not a port. If you have a prehistoric garbage – it’s your problem. I have no desire to maintain the old system. The following release support of winXP and Vista will be deleted.