Monthly Archives: June 2015

update 1

Sourceforge update Cleanup and some shader fixes for AMD cards (thx to Berserker) Add particles to reflection pass Update q2xp0.pkx and win32 release archive This update include in to Mod DB release

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quake2xp 1.26.4 is now available!

What’s new? screen space local reflections for water & slime screen space ambient occlusion motion blur radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning) fake sub-surface scattering for monster skin complete vanilla Q2 relight static VBO-IBO optimizations … Continue reading

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