Category Archives: Без рубрики

quake2xp 1.26.4 is now available!

What’s new? screen space local reflections for water & slime screen space ambient occlusion motion blur radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning) fake sub-surface scattering for monster skin complete vanilla Q2 relight static VBO-IBO optimizations … Continue reading

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q2xp beta 2

massive bug fixes added the experimental ability to run on intel cards – create shortcut “quake2xp.exe +r_allowIntel 1″ unit2 relight To remove demos change default.cfg in q2xp0.pkx – find // DEMO STUFF and change lines below to alias d1 “demomap idlog.cin … Continue reading

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q2xp 1.26.3 BETA release

About release: New render path with full dynamic lighting-shadowing (aka doom3) Three render types – old lightmaping, old lightmaps with dynamic ppl light, full per pixel lighting-shadowing (required relight file) In game light editor can create sphere, ellipse and cone … Continue reading

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