Author Archives: KirkBarnes

about new release

Temporarily delayed because level relight do myself, “one person”. Add – motion blur, cone step parallax, volumetic fog, relight ~90% of levels and forgot something, real life is very tense, hehehe some videos realtime lava surfaces shading motion blur updated … Continue reading

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Quake2xp 1.26.3 beta 3 release

Add materials for grass and rocks textures Dof autofocus Bloom use simple tonemap algoritm Cleanup and optimize some stages Fix linux path Fix msaa an remove csaa modes Update fxaa to v3.11 (recommend for usage) update windows binaries here update … Continue reading

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q2xp beta 2

massive bug fixes added the experimental ability to run on intel cards – create shortcut “quake2xp.exe +r_allowIntel 1″ unit2 relight To remove demos change default.cfg in q2xp0.pkx – find // DEMO STUFF and change lines below to alias d1 “demomap idlog.cin … Continue reading

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q2xp 1.26.3 BETA release

About release: New render path with full dynamic lighting-shadowing (aka doom3) Three render types – old lightmaping, old lightmaps with dynamic ppl light, full per pixel lighting-shadowing (required relight file) In game light editor can create sphere, ellipse and cone … Continue reading

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All screenshots and video from future q2xp 1.26.3

Wait for updates!

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Site Under Construction

Hehehe…….

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