Author Archives: KirkBarnes

Machine gun re-modeling

Posted in news | Leave a comment

q2xp 1.26.7 release

Remove winXP and Vista support OpenGL 4.5 video card required – AMD RX series or NVIDIA 6XX Ground Zero relight and hi-res lightmaps Autobump for old low-res textures Light projectors Chromatic abberation for bloom New water shader New skin shader … Continue reading

Posted in news | Leave a comment

quake2xp 1.26.6 quakeExpo 2016 Edition

Note: required 1.5gb video memory for full size uncompressed textures Raw mouse input and return joystic support (windows only) Added models scale for hud (r_hudModelScale cvar) Added 3×3 median filter for cinematics Added precompiled static lights interactions Added custom roughness … Continue reading

Posted in news | Leave a comment

Move media to new host

For linux or advanced windows users lastest game packs here It’s folders will sync with my current media files If you can not download from this host, please contact me mail barnes(at)yandex(dot)ru or icq 100295348

Posted in news | Leave a comment

Quake2xp 1.26.5 release now

New features: * BDRF lighting model for world * Better alias model lighting and skin shader * Specular lighting for hud digits and menu tags * Better texture compression for dx11 class cards * Turbo shadows for alias models * … Continue reading

Posted in news | Leave a comment

New year – new features

Specular phong lighting for hud digits

Posted in news | Leave a comment

update 1

Sourceforge update Cleanup and some shader fixes for AMD cards (thx to Berserker) Add particles to reflection pass Update q2xp0.pkx and win32 release archive This update include in to Mod DB release

Posted in news | Leave a comment

quake2xp 1.26.4 is now available!

What’s new? screen space local reflections for water & slime screen space ambient occlusion motion blur radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning) fake sub-surface scattering for monster skin complete vanilla Q2 relight static VBO-IBO optimizations … Continue reading

Posted in Без рубрики | Leave a comment

Reflective water surfaces (Screen Space Local Reflection tech)

Posted in news | Leave a comment

Some re-light shots

Posted in news | Leave a comment