Reflective water surfaces (Screen Space Local Reflection tech)

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Some re-light shots

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about new release

Temporarily delayed because level relight do myself, “one person”.
Add – motion blur, cone step parallax, volumetic fog, relight ~90% of levels
and forgot something, real life is very tense, hehehe
Forgive me or kill this or that bastard?

some videos

realtime lava surfaces shading

motion blur

updated depth of field autofocus

888 – hail happy holocaust q2dm3 deathmatch

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Quake2xp 1.26.3 beta 3 release

  • Add materials for grass and rocks textures
  • Dof autofocus
  • Bloom use simple tonemap algoritm
  • Cleanup and optimize some stages
  • Fix linux path
  • Fix msaa an remove csaa modes
  • Update fxaa to v3.11 (recommend for usage)

update windows binaries here
update q2xp pak here
For linux users – update relight and glsl shaders from snv repository

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q2xp beta 2

  • massive bug fixes
  • added the experimental ability to run on intel cards – create shortcut “quake2xp.exe +r_allowIntel 1″
  • unit2 relight
  • To remove demos change default.cfg in q2xp0.pkx – find // DEMO STUFF and change lines below to

alias d1 “demomap idlog.cin ; set nextserver d2″
alias d2 “menu_main ; set nextserver d1″

download binaries here

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q2xp 1.26.3 BETA release

About release:

  • New render path with full dynamic lighting-shadowing (aka doom3)
  • Three render types – old lightmaping, old lightmaps with dynamic ppl light, full per pixel lighting-shadowing (required relight file)
  • In game light editor can create sphere, ellipse and cone lights with cubemap light filters (optional)
  • Shader gamma ramp (brightness, contrast, saturation)
  • Adaptive vertical sync
  • More adds and fixes

Release contain only unit1 relight (base1-2-3-train)

  1. Update q2xp0.pkx from here
  2. Download and unpak last binaries 
  3. Remove your config and q2xp cache pack
  4. Play it
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All screenshots and video from future q2xp 1.26.3

Wait for updates!

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Site Under Construction


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