quake2xp 1.26.6 quakeExpo 2016 Edition

Note: required 1.5gb video memory for full size uncompressed textures

  • Raw mouse input and return joystic support (windows only)
  • Added models scale for hud (r_hudModelScale cvar)
  • Added 3×3 median filter for cinematics
  • Added precompiled static lights interactions
  • Added custom roughness maps
  • Min-Max FPS counter
  • Massive normal-specular maps update for hi-poly items
  • High quality normal maps for player models
  • New HD wide screen levelshots with Pan-Scan croping for 3:4 displays
  • Oren-Nayar – GGX lighting for models
  • Add new hi-poly ingame weapons (rocket launcher and railgun) by CTPEJIOK22
  • Restored left hand gun

Download here

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Move media to new host


It’s folders will sync with my current media files

If you can not download from this host, please contact me
mail barnes@yandex.ru
icq 100295348

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Quake2xp 1.26.5 release now

New features:
* BDRF lighting model for world
* Better alias model lighting and skin shader
* Specular lighting for hud digits and menu tags
* Better texture compression for dx11 class cards
* Turbo shadows for alias models
* Update screen blend
* Engine rewritten to opengl 3.3 and glsl 150. Requried GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_separate_shader_objects, GL_ARB_shading_language_420pack
* Intel HD graphic support
* Better SLI support (+70% on 690gtx)
* Improved overall performance
* Limited win xp support (mark as deprecated)
* Complete xatrix relight
* Ingame flashlight
* Improved monsters blood effects
* Add footsteps for more monsters

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New year – new features

Specular phong lighting for hud digits

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update 1

Sourceforge update

  • Cleanup and some shader fixes for AMD cards (thx to Berserker)
  • Add particles to reflection pass

Update q2xp0.pkx and win32 release archive

This update include in to Mod DB release

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quake2xp 1.26.4 is now available!

What’s new?

  • screen space local reflections for water & slime
  • screen space ambient occlusion
  • motion blur
  • radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
  • fake sub-surface scattering for monster skin
  • complete vanilla Q2 relight
  • static VBO-IBO optimizations
  • improved light editor

Download win binaries here, and update media here for vanilla &  Xatrix . Linux path not tested (sorry)

Other notes:

  • Use clean install, don’t use old Q2XP paks or game config!!!
  • Win8 users with Creative Audigy or X-Fi cards should use software OpenAL audio device (select in options menu)
  • New build is very hard for video cards. Use geforce 660Ti or higher class cards with 2GB VRam (for 1080p with max engine settings).
  • Engine can work in simple mode (radiosity normal mapping + dynamic & styled lights only). For this mode set lightmap & specular multipliers to 1.0 (r_lightmapScale & r_ambientSpecularScale cvars correspondingly). For PPL mode, set to 0.5 & 0.3.
  • The Reckoning has new lightmaps only, no retexture or relight.
  • SSAO crush after video restart. Restart engine for fix.
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Reflective water surfaces (Screen Space Local Reflection tech)

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Some re-light shots

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about new release

Temporarily delayed because level relight do myself, “one person”.
Add – motion blur, cone step parallax, volumetic fog, relight ~90% of levels
and forgot something, real life is very tense, hehehe

some videos

realtime lava surfaces shading

motion blur

updated depth of field autofocus

888 – hail happy holocaust q2dm3 deathmatch

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Quake2xp 1.26.3 beta 3 release

  • Add materials for grass and rocks textures
  • Dof autofocus
  • Bloom use simple tonemap algoritm
  • Cleanup and optimize some stages
  • Fix linux path
  • Fix msaa an remove csaa modes
  • Update fxaa to v3.11 (recommend for usage)

update windows binaries here
update q2xp pak here
For linux users – update relight and glsl shaders from snv repository

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