quake2xp 1.26.6 quakeExpo 2016 Edition

Note: required 1.5gb video memory for full size uncompressed textures

  • Raw mouse input and return joystic support (windows only)
  • Added models scale for hud (r_hudModelScale cvar)
  • Added 3×3 median filter for cinematics
  • Added precompiled static lights interactions
  • Added custom roughness maps
  • Min-Max FPS counter
  • Massive normal-specular maps update for hi-poly items
  • High quality normal maps for player models
  • New HD wide screen levelshots with Pan-Scan croping for 3:4 displays
  • Oren-Nayar – GGX lighting for models
  • Add new hi-poly ingame weapons (rocket launcher and railgun) by CTPEJIOK22
  • Restored left hand gun

Download here

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Move media to new host

For linux or advanced windows users lastest game packs here

It’s folders will sync with my current media files

If you can not download from this host, please contact me
mail barnes(at)yandex(dot)ru
or
icq 100295348

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Quake2xp 1.26.5 release now

New features:
* BDRF lighting model for world
* Better alias model lighting and skin shader
* Specular lighting for hud digits and menu tags
* Better texture compression for dx11 class cards
* Turbo shadows for alias models
* Update screen blend
* Engine rewritten to opengl 3.3 and glsl 150. Requried GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_separate_shader_objects, GL_ARB_shading_language_420pack
* Intel HD graphic support
* Better SLI support (+70% on 690gtx)
* Improved overall performance
* Limited win xp support (mark as deprecated)
* Complete xatrix relight
* Ingame flashlight
* Improved monsters blood effects
* Add footsteps for more monsters

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New year – new features

Specular phong lighting for hud digits

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update 1

Sourceforge update

  • Cleanup and some shader fixes for AMD cards (thx to Berserker)
  • Add particles to reflection pass

Update q2xp0.pkx and win32 release archive

This update include in to Mod DB release

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quake2xp 1.26.4 is now available!

What’s new?

  • screen space local reflections for water & slime
  • screen space ambient occlusion
  • motion blur
  • radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
  • fake sub-surface scattering for monster skin
  • complete vanilla Q2 relight
  • static VBO-IBO optimizations
  • improved light editor

Download win binaries here, and update media here for vanilla &  Xatrix . Linux path not tested (sorry)

Other notes:

  • Use clean install, don’t use old Q2XP paks or game config!!!
  • Win8 users with Creative Audigy or X-Fi cards should use software OpenAL audio device (select in options menu)
  • New build is very hard for video cards. Use geforce 660Ti or higher class cards with 2GB VRam (for 1080p with max engine settings).
  • Engine can work in simple mode (radiosity normal mapping + dynamic & styled lights only). For this mode set lightmap & specular multipliers to 1.0 (r_lightmapScale & r_ambientSpecularScale cvars correspondingly). For PPL mode, set to 0.5 & 0.3.
  • The Reckoning has new lightmaps only, no retexture or relight.
  • SSAO crush after video restart. Restart engine for fix.
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Reflective water surfaces (Screen Space Local Reflection tech)

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Some re-light shots

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about new release

Temporarily delayed because level relight do myself, “one person”.
Add – motion blur, cone step parallax, volumetic fog, relight ~90% of levels
and forgot something, real life is very tense, hehehe

some videos

realtime lava surfaces shading

motion blur

updated depth of field autofocus

888 – hail happy holocaust q2dm3 deathmatch

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Quake2xp 1.26.3 beta 3 release

  • Add materials for grass and rocks textures
  • Dof autofocus
  • Bloom use simple tonemap algoritm
  • Cleanup and optimize some stages
  • Fix linux path
  • Fix msaa an remove csaa modes
  • Update fxaa to v3.11 (recommend for usage)

update windows binaries here
update q2xp pak here
For linux users – update relight and glsl shaders from snv repository

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