Machine gun re-modeling

Posted in news | Leave a comment

q2xp 1.26.7 release

Remove winXP and Vista support
OpenGL 4.5 video card required – AMD RX series or NVIDIA 6XX

  • Ground Zero relight and hi-res lightmaps
  • Autobump for old low-res textures
  • Light projectors
  • Chromatic abberation for bloom
  • New water shader
  • New skin shader
  • Select a monitor to run the game (win32)
  • Borderless window (win32)
  • Nvidia API and AMD OverdriveN support (advanced video card info, windows only)
  • New film filter shader. Technicolor or sepia mode, advanced noise, scratches and vignette
  • Menu update
  • Update loading screen shader
  • Update cinematic shader
  • xBox360 – One controller support (win32)
  • Desktop resolution mode for Linux
  • Perspective correction for hi-fov values
  • Room size autodetection for EFX reverberations
  • Fix SSAO
  • Fix medic AI
  • Fix weapon hit accuracy
  • Add steam launcher (+ additional launcher with graphic interface by Totally_Lost AKA Spilt_Blood)

Download here

Posted in news | Leave a comment

quake2xp 1.26.6 quakeExpo 2016 Edition

Note: required 1.5gb video memory for full size uncompressed textures

  • Raw mouse input and return joystic support (windows only)
  • Added models scale for hud (r_hudModelScale cvar)
  • Added 3×3 median filter for cinematics
  • Added precompiled static lights interactions
  • Added custom roughness maps
  • Min-Max FPS counter
  • Massive normal-specular maps update for hi-poly items
  • High quality normal maps for player models
  • New HD wide screen levelshots with Pan-Scan croping for 3:4 displays
  • Oren-Nayar – GGX lighting for models
  • Add new hi-poly ingame weapons (rocket launcher and railgun) by CTPEJIOK22
  • Restored left hand gun

Download here

Posted in news | Leave a comment

Move media to new host

For linux or advanced windows users lastest game packs here

It’s folders will sync with my current media files

If you can not download from this host, please contact me
mail barnes(at)yandex(dot)ru
icq 100295348

Posted in news | Leave a comment

Quake2xp 1.26.5 release now

New features:
* BDRF lighting model for world
* Better alias model lighting and skin shader
* Specular lighting for hud digits and menu tags
* Better texture compression for dx11 class cards
* Turbo shadows for alias models
* Update screen blend
* Engine rewritten to opengl 3.3 and glsl 150. Requried GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_separate_shader_objects, GL_ARB_shading_language_420pack
* Intel HD graphic support
* Better SLI support (+70% on 690gtx)
* Improved overall performance
* Limited win xp support (mark as deprecated)
* Complete xatrix relight
* Ingame flashlight
* Improved monsters blood effects
* Add footsteps for more monsters

Posted in news | Leave a comment

New year – new features

Specular phong lighting for hud digits

Posted in news | Leave a comment

update 1

Sourceforge update

  • Cleanup and some shader fixes for AMD cards (thx to Berserker)
  • Add particles to reflection pass

Update q2xp0.pkx and win32 release archive

This update include in to Mod DB release

Posted in news | Leave a comment

quake2xp 1.26.4 is now available!

What’s new?

  • screen space local reflections for water & slime
  • screen space ambient occlusion
  • motion blur
  • radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
  • fake sub-surface scattering for monster skin
  • complete vanilla Q2 relight
  • static VBO-IBO optimizations
  • improved light editor

Download win binaries here, and update media here for vanilla &  Xatrix . Linux path not tested (sorry)

Other notes:

  • Use clean install, don’t use old Q2XP paks or game config!!!
  • Win8 users with Creative Audigy or X-Fi cards should use software OpenAL audio device (select in options menu)
  • New build is very hard for video cards. Use geforce 660Ti or higher class cards with 2GB VRam (for 1080p with max engine settings).
  • Engine can work in simple mode (radiosity normal mapping + dynamic & styled lights only). For this mode set lightmap & specular multipliers to 1.0 (r_lightmapScale & r_ambientSpecularScale cvars correspondingly). For PPL mode, set to 0.5 & 0.3.
  • The Reckoning has new lightmaps only, no retexture or relight.
  • SSAO crush after video restart. Restart engine for fix.
Posted in Без рубрики | Leave a comment

Reflective water surfaces (Screen Space Local Reflection tech)

Posted in news | Leave a comment

Some re-light shots

Posted in news | Leave a comment